
Castles, lifts, windmills, pumps, watchtowers and oil-powered generators could be built with construction kits and interconnected with power lines and pipes. Natural disasters like earthquakes, volcanos and comets threatened the Clonks. Vertical scrolling enabled bigger levels that contained layers of rock, granite, gold, oil, water and acid. They could swim, dive, dig in 7 directions and build bridges in 5 directions. Clonks could be controlled individually or in groups. Download: clonk407us.zip (3.7MB, Version 4.07)Ĭlonk 3 surpassed its predecessors in terms of complexity and gameplay by a wide margin.System: Pentium, Windows 95, DirectX 3.Clonk 4 doesn't allow the creation of custom scenarios anymore. Note: all scenarios and objects available on the Internet are compatible with Clonk Endeavour only and won't work with Clonk 4. A modular, extendable system allowed the creation of custom scenarios and objects. Many new buildings, vehicles and objects enriched the gameplay. The game engine was extended to support freely movable objects with rotation, gravity and recoil, detailed and individual abilities of Clonks and other creatures. 1998Ĭlonk 4 was the first game in the Clonk series that took advantage of Windows 9x with DirectX and was offering high resolution graphics up to 1024x768, free scrolling in levels of unlimited size, up to four splitscreens and completely texturized landscape graphics. It had the same game content as the shareware version 4.06 and was available in stores on boxed CD-ROM. Program already installed but missing the code? Then simply download the freeware code only here.Ĭlonk World was the name of the retail version of Clonk 4.Screenshots: additional images of game action.Download: cp465us_free.exe (11.8MB, Version 4.65, English, contains all official addons).System: PC, 200 MHz CPU, 32MB RAM, Windows 9x/ME/2K/XP, DirectX 3, good graphics board.Notice that use of the freeware code does not entitle to any support, upgrades, or access to our additional online offers. Clonk Planet also featured mouse control with completely redesigned game menus suitable for beginners and large strategic or economic scenarios. With a good connection, even internet games were possible. Any number of players on any number of computers could join in the same clonk realtime world. The main new feature of Clonk Planet was its networking capability. Player files, scenarios, and object definitions could be conveniently organized by drag 'n' drop. Its new menu system for the first time provided access to all game elements through a single general view. Historical title artworks of all clonk games:Ĭlonk Planet was the sequel to Clonk 4. The "Clonk Classics" include all Clonk games published prior to Clonk Endeavour.
